Saturday, April 25, 2009

30 seconds clip from awaited Pixar short animated " Partly Cloudy " !



Pixar released on the Animation World Network thirty seconds - probably the beginning - of the awaited new Pixar short animated "Partly Cloudy".

I remember you the exciting synopsis: "Everyone knows that the stork delivers babies, but where do the storks get the babies from? The answer lies up in the stratosphere, where cloud people sculpt babies from clouds and bring them to life...



... Gus, a lonely and insecure grey cloud, is a master at creating ‘dangerous’ babies. Crocodiles, porcupines, rams and more—Gus’s beloved creations are works of art, but more than a handful for his loyal delivery stork partner, Peck. As Gus’s creations become more and more rambunctious, Peck’s job gets harder and harder. How will Peck manage to handle both his hazardous cargo and his friend’s fiery temperament?"



If you loved the famous Dumbo storks opening sequence, this first 30 seconds of Partly Cloudy should delight you, it's absolutely charming.

As "pixaramabloger" succeed to upload it on youtube, you can watch it below or on the
Animation World Network HERE.



It's not over yet, as you will find on AWN.com a brilliant interview of Peter Sohn, Partly Cloudy director. By the way, Peter Sohn was the inspiration for the little boy, Russell, in UP!. Very interesting interview that i strongly recommand you to read HERE.

Also, i remember you that you can find a beautiful Partly Cloudy high-res image in a previous D&M article HERE.

All pictures and video: copyright Disney-Pixar

Friday, April 24, 2009

Breaking News : Disney Legendary Imagineer Marty Sklar says goodbye to WDI



It's a true Imagineering legend who announces today in a letter to "All Imagineers" that he will say "goodbye" to Walt Disney Imagineering on July 17 this year.

Disney Legend Marty Sklar began as a Disney cast-member 53 years ago at Disneyland’s public relations department and joined WED Enterprises in 1961 where his Imagineer career began. His career at WDI "grew from Staff Writer to Vice President of Concepts and Planning, and then to President and Vice-Chairman and Principal Creative Executive of Imagineering".

His role in the creative development of EPCOT is well known, but we must not forget his participation in countless attractions and theme park projects, most of them beloved by Disney guests.

I never met Marty, but i almost did twice: the first time was at Tokyo Disney Sea grand opening where i was invited as journalist. I asked for an interview of Marty, but due to his schedule it didn't happen. The second time was at Walt Disney Studios opening during the Disney Legend ceremony. The event was inside the Art of Animation building, and Marty was there to receive his Disney Legend award. Everybody was sitting in the theatre and listening to Michael Eisner ceremony introduction speech, and personally i was sitting right behind Marty! Marty was going to receive his award some minutes later, and obviously it was not the right time for a talk with him.

Disney and more, as you know, is a daily tribute to Imagineering, and it is with sadness that i learned Marty's decision today. When, on July 17, Marty Sklar will become a retired imagineer, it will be the end of an era. Marty Sklar is not only one of the last Disney Imagineer who knew personally Walt Disney, but Walt's inspiration has burned in Marty: "Working with Walt Disney was the greatest "training by fire" anyone could ever experience. Our training was by Walt, who was always there pitching in with new ideas and improving everyone else's input. The fire was that we were constantly breaking new ground to create deadline projects never attempted before in this business. That, I'm proud to say has never stopped in my years at Disney."

I want to add that i will be always grateful to Marty for his great support during the long making of the "Disneyland Paris, From Sketch to Reality" book. Without him, this marvelous book will probably not exist today. Thanks again, Marty!

Photo: copyright Disney

Wednesday, April 22, 2009

A Tribute to Don Carson Artwork - Part Two



Here is the part two of my Don Carson artwork tribute! Last time we saw Don's artwork for Mickey's Toontown and Splash Mountain and after the opening of both Splash and Toontown, Don continued his work as a Senior Show Designer on various projects, including Disney’s America, Blizzard Beach, Tokyo Disney Sea, Typhoon Lagoon enhancements, and many more. Here is some of his artwork for Disney's Blizzard Beach.

Above Don Carson artwork for Blizzard Beach tower rental building.

Blizzard Beach was created as an alternative venue to the very popular Typhoon Lagoon. Don worked with various artists, including Hani El Masi, to develop a style internally called “Alpine Floridian”. This was a mix of tropical Key West design elements and the Swiss architecture you might find in a sky village in the Alps. Don created concepts for two Blizzard Beach fast food location. One was called "Avalunch"...

Don did also renderings for two Blizzard Beach fast food location. One was called "Avalunch"...



And the other one "Snack Shack".



Over the years, some of Don's very favorite jobs at WDI was creating quick concept sketches for Walt Disney World's “enhancements program”. These were small budget projects that were initiated to constantly improve the experience of existing parks. Each year a team of Imagineers would visit each of the parks and sketch up their best improvement ideas. These were often based on the needs of the park's Operations Department, but allowed for a lot of self expression on the part of the Show Designers. In the below example, "Let's Go Slurpin'“ was a concept for a two story food facility that would have been located in Typhoon Lagoon.



Or this fun photo location with Laguna Gator...



And also these "Tips/Events boards".



In the mid 1990’s Don moved his family from Los Angeles to Eugene Oregon to continue his design work for not only companies like Disney, but branch out to include work on computer games, interior, and product design. In early 2000 Don began working with various start-up companies in California's Silicon Valley. Here he worked to bring his knowledge of creating physical themed environments to the virtual world, and to the computer screens of a world wide audience.

Below is some of his "post-Disney" artwork for There.com. “During those initial years,” says Don, "I had the opportunity to work as the Art Director leading a team of artists designing the virtual world of There.com. There is self described as "A place where you can engage your imagination by enjoying shared experiences with others online". For me the work has touched every aspect of my artistic training and allowed me to be a land developer, graphic illustrator, and theme park designer all in one project."

During the next four years, Don created hundreds of concept sketches used as the basis for virtual 3D environments. Since this was such a new industry, the designers had to learn as they went along.

The first rendering is of a Tiki village concept...



This one below show a Tiki bar concept...



And this one "Tiki Pete's Shirt" is a retail huts idea.



Below, a "Salty Dog Tavern" concept realised for There.com



Here is a book kiosk concept, always for There.com



...and the final 3D rendering of it.



Always using the 3D computer rendering technique, some other artwork for There.com







Don's work has come full circles as his designs for WDI put to use this computer design technique: "In recent years I have used the computer more and more to communicate concepts to my clients. After leaving Disney I desired to find a happy marriage between my conceptual, theme park, and theater design work via 3D computer design. As computers have become more powerful the potential to deliver concepts that are very close to the finished product is growing. Computers have also allowed me to work from my Oregon studio while remaining connected virtually to clients all over the world."

It's with this technique that Don did these early WDI "computer aided" concepts for Toy Story Mania! First, here is a "traditional" 2D black and white sketch...



...and the final "computer designed" 3D rendering.



Always in 3D, a Toy Story Mania show set facade.



You may have notice that on these two 3D renderings the vehicles don't look as they are in the final version, as these were early concept. But if you look again at the Monsters Inc Ride and Go Seek photo report posted laast tuesday, you'll see that the MOnsters Inc vehicles looks exctly like Don's early TSM vehicle concept above! one more proof that at WDI "a good idea never die"!

Below, another 3D Toy Story Mania rendering for a cannon concept.



"The past few years have been an adventure as I work to bridge the gap between concept and final product. Conceiving in 3D has allowed me to marry my design sense with tools that I can use to visualize an idea as close as possible to its eventual implementation." says Don. One thing is sure, these 3D renderings look absolutely great, i love them!

Don continues to work in the theme park industry for Disney, Universal, and other design firms, and always strives to bring a “Disney” sensibility to all of his work.

These last images below are some of Don's most recent work. By combining his experience as a theme park, video game, and now virtual world designer, Don is always working to push where environmental storytelling can take an audience. With luck you will see some of that Disney influence in these images as well.



For more information on Don Carson’s work, please visit his website at:
www.doncarsoncreative.com where you will discover many more fantastic artwork from Don!

Also, if you like Don's artwork, i strongly recommand you his book called "SKETCHBOOK: Concepts from the Virtual World" available on Amazon.com and even for the Amazon Kindle! It's probably one of the first sketches book available for Kindle, very affordable - $3.16 - and if you own a Kindle, you will enjoy it immediately as you download it from Amazon!



I hope you enjoyed these articles about Don Carson artwork, and i send my best thanks to Don for his precious help in the making of these articles.

Artwork: copyright Disney-WED Enterprises , Don Carson, There.com
Editor's Note: I repost today the first part article about Don Carson artwork, as it has been updated with new artwork! The part two of this Don Carson artwork tribute will be on line tomorrow! If you're looking for the Monsters Inc giant photo report, you will find it below.
Also, don't miss the Part 3 of Mark Taft Disney's Animal Kingdom: A True Life Adventure series, now on line on his site Insights and Sounds!

A Tribute to Don Carson's Artwork - Part One - Updated with new artwork !



It's with great pleasure that I introduce today in my Imagineers articles series Don Carson.

Don Carson initially trained as a commercial illustrator at the Academy of Art College of San Francisco. Launching a freelance career in the early 1980’s, Don quickly discovered he disliked working as a commercial illustrator, and much preferred designing for environmental and theatrical projects. This style of art allowed him to communicate ideas through conceptual drawings, and were not merely selling a product or illustrating an editorial.

Don also had a childhood love for Disneyland later that manifested as a series of beautiful sketches of different areas of the park. These sketches were created for a proposed book to be called “Attention to Detail, A Disneyland Sketchbook”. Although this book was never published the work created for it became the foundation of his portfolio, which led to his being hired as an Imagineer.

Here are some of the sketches from that proposed book, from the top: Adventureland, Treehouse, Fantasyland.





In 1989, Don was hired as a Show Designer for Walt Disney Imagineering and was initially assigned for two weeks to work on the Splash Mountain attraction for the Magic Kingdom in Florida. These few weeks eventually turned into two years, as Don took on the role of lead designer for the project. Include with the artwork below some photos of the finished buildings. It is always interesting to see just how close the final land came to those very early concept sketches. Don told me: "That is one thing I really loved about working for WDI, they bend over backwards to make the final product as close to your design as possible".

Below, Don Carson artwork of the Briar Patch shop for WDW Splash Mountain.




This next rendering was done for a Critter House, always for WDW Splash Mountain.



Don also designed a WDW Splash Mountain wishing well...




...as well as the Splash Mountain-Frontierland train station.




Below, Don's rendering for a "Critter Elixir Wagon" to be located at the exterior of Splash Mountain.




During the production of Splash Mountain, Don started work with Imagineer Joe Lanzisero on the beginning phase of what would become Mickey’s Toontown for Disneyland California. Unlike his work on Splash Mountain, Toontown worked with a team of designers, including Hani El Masri, Andrea Favilli, Marcelo Vignali, Maggie Parr, Chuck Ballew, Jim Shull, and Judy Chin. Don became the Senior Show Designer responsible for the Downtown portion of the new land, and eventually participated in the construction phase of the attraction

At the top of this article, the rendering of Don Carson's vision for Mickey's house. Below a picture of the house built in Toon Town.



Below, an early concept for Toontown when it was still under the working title of Mickey Land. As you can see the rolling slope of the street was supposed to go up and down. Considering the problem of accessibility for some guest, the idea was later turned into the flat land you see today.



The rendering below is a Toontown elevation for the island building located in the downtown portion of the land. Some of the buildings designed by Don made it into in the final Disneyland version of the Toontown we know, others not.




Since the buildings in Toontown do not follow traditional right angle construction methods, all concepts needed to be done as both flat elevations and three quarter view sketches. Below are examples of the Barber Shop (not found in the finished land) and the Fireworks Factory. The black and white sketches were used to create construction drawings while color sketches helped communicate the desired final look for the structures.





The next rendering is of the now famous “Roger Rabbit Car Toon Spin” facade.




Although the Toontown Powerhouse facade did make it into the finished land, the elevated track depicted in the concept sketch did not. The original intent for the Roger Rabbit attraction was for it to take place on two stories. As part of the attraction, vehicles would pop out of the Powerhouse facade on a second story and crash and careen through the Glass Factory and Gag Warehouse facades. This second story feature was later cut, but the second story balcony that would have supported these vehicles remains in both the Disneyland and Tokyo parks as you will see in the pictures below.






This next rendering is for the Goofy Gas Station.





This last sketch was one of the very first done for the project and depicts a "Piano Movers" truck, which unfortunately did not make it into the park.



Don worked on many other projects for the Disney parks, including these Adventureland themed elements, like this Elephant God, in fact a penny pinching machine - the arms of the elephant god would animate and give the illusion that it was pressing your penny! It was build at Disneyland, Anaheim



Same for this Adventureland truck with an Indiana Jones theming, which was also built.



I love this next one! Don's design for the entrance of a Hook's Tavern at WDW Magic Kingdom, with lamps based on a design that appears in Disneyland's Peter Pan attraction.



In part two of this tribute to Don Carson's artwork, we will have a look at the other projects that Don did participate during his career at WDI. Don't miss it!

All artwork by Don Carson and pictures: copyright Disney - WED enterprises